Cypress homes download furcadia




















Club Nimbus. High above the clouds, just past the ruins of Zephiroth, lie the fabled Isles of Nimbaterra. Vending machines in the basement dispense over 50 different items including pillows, plushies, enchanted objects and more! Sky Gardens span across the floating isles of Nimbaterra, connected by bridge. Our bar has an interactive…. Starlight Escape. Welcome to Isles Serail, where islands float amongst stars. SilverSouls Castle. We don't tolerate OOC drama and we all work to avoid cliques. It is a medieval setting anything pre-gunpowder is allowed as well as fantasy, allowing many types of characters and interactions, including humans, furres, dragons and faeries.

We have both the castle with all the various jobs, as well as a darker, underground cave system for monsters and villains. Vintage Collection: Nature. Trees, plants, rocks, water. Vintage Collection: Furniture.

Chairs, tables, cushions, staircases. Vintage Collection: Decorations. Lights, statues, plushies, and other misc decorative objects. Vintage Collection: Food. Meals, cakes, pies, drinks, and desserts. This website uses cookies to improve your experience. As of the Second Dreaming update, this has been updated to a full bit color palette — which is honestly as intimidating as it is liberating.

This was long before I had anything remotely akin to a drawing tablet, so everything I drew was with mouse clicks. Pixel-by-pixel on an isometric grid, click-click-click.

You can see how clumsy that weird shiny pillowy shading is. Pixel art was an excellent way to learn about value and viewing your art from a distance. The sheer volume of art I created for Furcadia is honestly staggering. My artwork was actually in several public maps! That fluffy blue cushion in the center there — that was probably the most popular thing I EVER created.

I still see that damn thing everywhere. There were games and activities and a cafe to bring your new pet dragon to, and later versions had customizeable caves, scavenger hunts, and complex scripted games that took me weeks of real-world development time. You could competitively race from inside a magic bubble, dig up coins, and catch crystal droplets that fell from a cave ceiling. In-world points earned could then be exchanged for special items that yielded bragging rights — special cushions that made you float, one-time-use objects that created a fancy effect, and plush toys representing staff members.

I definitely look back on this with equal parts cringe and fondness. There was very little scripting to this Dream, because it was reliant on roleplay between visitors instead of actual gameplay. I faintly recall adding some of my first custom art to this Dream — a snake player avatar, trees and plants, and rocks. I recall being proud of the randomized rainfall, which you could still hear even when you were in a cave or tree lair.

My crowning glory was a Dream called Crystal Falls Retreat , a strange mix of hotel and bar that was popular for Dreams at the time. This was when I really started making custom assets — seating cushions, floor tiles, lights, decorative doodads, potted plants, and more.

Each hotel room was unique, with custom giant, round beds. Everything — a dozen different palm trees, randomized sand floors, and everything needed to construct the actual temple. This had a mix of custom and community patch assets, and I eventually sold it to another player, who is actually still running it to this day! While no longer around, this was the standard for Dreams for a long time while I was active. This was a humble village in a jungle setting with tons of beautiful custom artwork and novel ways to use the isometric game format.

Feral roleplay dreams are famous for being huge, open maps with lots of unique areas. Spyro the Dragon interactive world with fully scripted games and boss fights, full custom artwork, inspired by a combination of the original and Legend of Spyro series. Players are all transformed into Spyro-style dragons and can wield breath weapons which actually work, allowing you to torch sheep, plants, and enemies , collect gems, and work collaboratively on puzzles and tasks.

A gorgeous nightclub and opium den set among celestial floating sky-islands featuring lots of feral gryphons, with entirely custom artwork, an interactive fast travel map system, and some small games built-in. A stunning island setting for BDSM and slave roleplay, featuring entirely custom artwork and player avatars. So, I guess, in conclusion, Furcadia was and still is a startlingly powerful medium for creating custom worlds that is unfortunately underpopulated and seemingly abandoned by its creators despite people throwing thousands of dollars at them.

The only thing keeping this game alive is the dedicated player base continuing to build new things and spread the news of it.



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