I am sorry to say, but I really do not like Gill. I find his design kind of lame and he is rather annoying to fight as well. One thing that they added, well brought back was the car smashing mini-game which is always a lot of fun.
One of the things I did not like about Street Fighter 3 3rd Strike is the roster. I know this is a dumb thing to be mad about. I hated how Capcom created a pretty much brand-new roster for this game. I will say that the new cast does look fantastic. This is one great looking game and while I may not have clicked with any of the new rosters like I did in the previous Street Fighter games. I can say that they look great and are animated with incredible fluidity.
The gameplay of Street Fighter 3 3rd Strike is very deep. I get the impression that Capcom made this game to be played by people who were serious about fighting games. A parry system was introduced to the game which took a while to master, but once you did it could often make or break a fight with a skilled rival.
The super meter which had been a staple since Super Street Fighter II Turbo is here, but it is very different from what we got with the Alpha games. You can only use one Super Art move per match! I do not like this, but some people say it makes you fight more strategically. You can also do more powerful EX moves by pressing two buttons at once.
These do take a chunk of your meter, but they can lead to some very heavy damage combos. I know plenty of people who love this series and that is cool.
I have had fun over the years with Street Fighter 3 3rd Strike and the Street Fighter 3 series in general. That does not make this a bad game, it is still a very well made and highly-polished fighting game.
It just did not click for me as the other Street Fighter games have. While I'd like to say that owning either release is sufficient for people who really appreciate the subtleties of the series, Third Strike is different enough from its predecessors that it's worth having in a true fan's game arsenal.
Aside from boasting an additional six very worthwhile stock fighters, the souped-up sound and graphical superiority help make Third Strike a more solid gaming experience. Other additions include a new parrying style, though directional parrying has been dropped, and a revised combo system some Second Impact combos won't work under the new system, however.
If you've played it in the arcade, you can expect a perfect port, outside of the slightly smaller characters. SF2 players looking to get into the new series can expect a relatively high entry barrier--Third Strike has a very serious feel to it, and learning how to parry effectively can take a while. SF3 lovers already know they're gonna buy this when it hits stores, but the casual gamer is not going to notice a huge difference from Second Impact.
Already have Double Impact and felt so-so about it? Make this one a rental. Kid Icarus. Goof Troop Editor. FFA Expander. Ganesha Dx. Mega Man 7 password system documentation. FFCC Hacking notes. Awesome work!! X-men 2, but now you can actually "Save" the world. Almost perfect, save for one issue. Avalanche actually was in-character, but if you want to tone Kirby down then this is for you! For the Birds VI. Plummet Challenge Game.
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