Sims 2 architecture skills




















Is difficult to maintain large number of friends by playing a single family. You should play multiple families to make friends with the Sim you intend to reach top position in careers. I was able in this way to reach even level 10 Mayor in Politics which required 17 friends in The Sims 1. This in when I did not had internet connection and I had not many things to do thus could play The Sims for long periods of time, I compiled a table with the 10 career tracks in base game, by testing personally each job.

I compiled an Excel database with all career tracks and job positions, showing also job description, salary, work days, daily tasks and promotion requirements, etc. As June database contain 38 career tracks of which 35 have details for jobs. I compiled an Excel database with all career tracks and job positions, showing also job description, salary, work days, skills and responsibilities required, etc.

Creating this Excel table was more difficult compared with The Sims 1 and 2, because The Sims 3 have careers some with 2 branches paying hourly , professions paying weekly and part-time jobs, in total 49 careers and job positions. I compiled an Excel database with all career tracks and job positions, showing also job description, salary, skills and friends required, etc.

Hello, just to offer a correction. In the Sims 2 as far as I know you cannot build skills on community lots normally outside of college campus community lots which are inaccessible to adults not attending college. Without mods, you will simply build fun or deplete energy on chessboards and exercise machines while on community lots. You do build fitness however! Better to fix the article than to give it excuses. This is total nonsense, of course.

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Not exactly the most glorious job in the world, but someone needs to mix the cement. This entry level job requires no real skills other than a little attention to detail and the desire to keep going to a job where you mix cement all day long.

You've moved off the factory floor and onto lots where actual homes are being built! Doing your small part to help erect structures both residential and commercial, laying bricks and spreading that goop to make them stick together is only a bit tougher than mixing cement. Learn enough about bricks, though, and you might just get to supervise other people doing it. Finally in charge of more than just yourself, you've made foreman of the construction team! You initiative has been noticed.

Now put a little logic behind that mechanical knowledge of yours and someone might actually mistake you for an architect. You've mastered cement, bricks, and various steel bars. You've led small teams into construction emergencies and made them work. Now you've got the ultimate high-level view of building buildings as the head of the construction company. Show some good leadership skills and work on your creativity and those lofty architects might suddenly take an interest in you.

Construction is for chumps. You've made it inside the walls of the architecture firm, standing beside or more often, behind your mentor, who is going to teach you everything you need to know about how to design beautiful, beautiful buildings. Oh, and can you get him some coffee? You've finally got your own desk and own drafting table, tilted at the perfect angle, with straightedges and writing implements galore. Now's your opportunity to show that you can take an abstract building design, and through a series of straight lines, turn it into a blueprint.

Keep building all the skills that got you here and you'll be a certified architect in no time! You've made it. The firm has given you all the necessary credentials to be an architect anyplace in the world, and you're well on your way to getting your first building built. A little extra creativity is just what the architectural world needs right now.

You made partner. The firm is now partially under your guiding hand, and a little bit of business knowledge will go a long way. Work on making good logical decisions and don't forget your construction roots. It's not just about making buildings. The Sims 2: University requires young adults to declare a major at college before their Junior year 3rd year.

Majors can be declared by using the phone or computer under the college menu , but Sims will not do this autonomously. Sims who have not declared a major before the end of their Sophomore year will automatically be enrolled in the Philosophy major when they become Juniors.

Sims cannot have more than one major, but can change their major at any time before the end of their Junior year. All majors have one class per semester. While classes normally last two hours, each major has one or two classes that last for three. Each major requires different skills that complement specific career tracks. Each major is associated with certain specific career tracks. If a Sim who graduated with honors enters a career track related to his or her major, he or she will get a bonus of 1, 2, or 3 levels.

Sims who have not declared a major may roll a want to declare one. This is a point want, so while players can ignore it, it is a good way to give a Sim's aspiration bar a quick boost.

These Sims may also roll fears of declaring certain majors. Which majors, if any, a Sim wants or fears will usually depend on his or her aspiration, personality, and skills.

For example, Fortune Sims are likely to want to declare Economics. A Sim who has a secondary aspiration may also roll a want to declare a major related to it. Majors returned in The Sims 3: University Life.

The number of majors available is lower than in The Sims 2: University , with a grand total of six. Each major will help a Sim start jobs at a higher level, earn more pay, get career bonuses more frequently, and earn career experience faster.

Each career is associated with a major. For example, the Journalism career will benefit from Communications major. The list of associated career is shown on the table below.

It's important to know that a Sim's final grade is what determines his or her success in the career:. Sims can enroll in university through a phone , a computer , or school. Sims can take the Sims University aptitude test from the university welcome kit, dropped off by a university mascot or bought from the Buy mode.

Taking an aptitude test may grant scholarships and free credits for Sims based on their skills and career experience. Upon enrolling, an enrollment screen will pop up. In this screen, the players can choose which Sims will attend university. The players can also see the scholarships earned through the aptitude test and select the degree for Sims to work for.

After picking a degree, the players can set the number of credits Sims will take. More credits means more classes to take and enables Sims to earn degree faster, but Sims will get less free time.

The players can choose to take one or two terms; each term being a week long. A Sim may take up to 3 classes per term. Each major will have a 2-hour class activity and a 2-hour lecture; one of these will be scheduled for Tuesday, and the other for Thursday.

Final exams are scheduled each Friday.



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