Shadowrun 360 game reviwe




















The list of complaints grows ever longer with regards to the game's presentation. In Shadowrun you'll find no persistent statistic tracking. The game automatically creates matches of players with similar TrueSkill, but you never get to see how this is actually calculated.

While searching for matches you can create private parties that will join together, but there's no guarantee you'll be on the same team. What's worse, if the host of a game drops out for whatever reason, the entire match shuts down and you're forced to restart. Shadowrun could have also benefited from listing servers currently running the game.

On PC users can create dedicated servers and browse lists, but on Xbox it's all quick searching. Preferences for map and mode can be adjusted, but a more precise method of picking map and mode would have been appreciated. Despite the number of gripes, the game itself it a lot of fun, thanks to some well-balanced magic and tech attacks.

Nine maps and three game modes are available for play here. In Shadowrun's case, magic spells, tech items, and weapons are available. Magic and tech stay with your character if you die during the round, but weapons need to be repurchased after every death.

Your performance during each round, including kills, friendly fire infractions, resurrects, and flag called an artifact captures all contribute to your starting money for the next round. Should you be short a few dollars, money-laden teammates are capable of transferring money to your character from the buy menu. Before jumping in, you'll need to specify one of four race types, each with their own advantages and associated play style.

Dwarves are small in stature, as you might expect, making them more difficult to hit at close range. They can absorb Essence, this game's version of mana, from the environment to fuel magic attacks later on. Absorption occurs on teammates, enemies, and magical defenses in the game, so dwarf players need to carefully consider their position on the battlefield. Whereas other races get their Essence reserves capped when techs are equipped, such is not the case with Humans.

Elves are speedy and can use Essence reserves to regenerate health when not under fire. Trolls are slower, hulking creatures whose defense actually increases as they take damage.

These kinds of differences infuse gameplay with additional nuance beyond the magic and tech. In terms of modes, Extraction plays like CTF, where each team tries to grab the same artifact and return it to a capture zone. Finally, Attrition is basically a team deathmatch. There's an artifact in the stages, but possessing it only allows for you to reveal all enemy positions. Should your team survive and hold onto it as the timer runs out, the round is yours. Though these modes are welcome, we certainly could have used some more, especially some that affected the structure of strategy to a more dramatic degree.

Within any mode, the important part of the gameplay is Resurrection. When teammates die you see little icons onscreen indicating their position. Unleashing the spell brings them back to life, though they'll start bleeding out and die if you're taken down.

This kind of resuscitation maneuver allows for drastic swings in gameplay momentum, giving the fighting a more dynamic aspect than we see with other shooters of this type. There's also the interesting interplay of tech and magic that allows for quite a bit of depth. Dwarves, for instance, can suck away Strangle crystals meant to block up passages or fortify an artifact's position.

The Smartlink tech can be enabled with the pistol to eliminate the possibility of damaging teammates and improve accuracy, but will also emit a red laser beam from your avatar, giving away your position. Summoning a Minion requires an Essence investment, as does Resurrection, preventing you from casting the powerful spells enough times to unbalance the match.

Whether it's a title you really wanted to like but let you down immensely , or a game that plays well but has one or two huge flaws, I sometimes find myself at a loss about certain games. Shadowrun is one such game. To most, the magic-based shooter is an abomination to the license and, as such, it should be cast back to whence it came. To be fair to those with said opinion, the Shadowrun license is not used to its fullest.

The game uses very little of the backstory—with only a few small sequences for the intro to each tutorial chapter, and some remedial text in the game's instruction manual and official web site—and there are quite a few flat-out omissions and liberties taken with the core content.

It's futile to attempt to argue that Shadowrun is a worthwhile use of the base license. The verdict has already been decided. What I can instead do is give you an idea of how the game plays and hope that prejudices can be put aside for the sake of a decent game suffering the misfortune of ill planning.

Shadowrun is a competent online shooter that implements a few neat ideas, most of which enable the game to be a very enjoyable and unique experience online. I say "online shooter" because, as most of you know, the game includes no single-player campaign and no local multiplayer , a discouraging blow considering the game's cost. There's an offline bot match and the training, but that's it. The online gameplay revolves around three different game modes: Raid, Extraction, and Attrition.

Attrition is the typical deathmatch, while Raid and Extraction are Capture-the-Flag variants that focus on a flag-like object called "The Artifact. Not a whole lot of content for your money, especially when you factor in the limited number of layered-but-small maps, extremely limited weapon selection and stylistic-though-unimpressive graphics.

Be the first to review it! Critic Reviews 8 Reviews. Andy Robinson — May 31, It's a fairly enjoyable, inoffensive shooter while it lasts, but Shadowrun is definitely not the game to carry the cross-platform torch.

On Xbox it'll be dead the morning of September 26 - if not sooner - and on PC you're better off plying Counter-Strike with one of those Warcraft mods. Jeff Gerstmann — Jun 01, Perhaps the most telling aspect of Shadowrun comes from WizKids, the maker of the other Shadowrun stuff. When the game was first unveiled last year, it alerted Shadowrun fans that this might not be for them by posting "fair warning, however: Microsoft rewrote the timeline and setting for this game, so it is not in continuity with the tabletop RPG.



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