Kawashima's software, to be sure. Yet, this DS game still provides its own certain charm with its focus on picture games and notching high scores. In many ways, the lesser-known Big Brain Academy took the fundamentals of Brain Age one step further, at least for the more creatively-minded crowd.
Rather than hone in on number crunching, wordplay, and basic images, this game took a more colorful, visually-oriented approach, helping it stand out when it launched in mid You might, for instance, be shown a bunch of moving animal silhouettes and asked to match them up with the revealed pictures of each creature. Rather than given a specific "brain age," you're also shown a more elaborate score based on multiple elements - think, identify, compute, analyze, and memorize.
But you're also tossed a more convenient, unified final "weight" of your brain. Yes, this strangely-designed professor has no qualms about revealing your supposed smarts. As it happens, Dr. Kawashima makes an appearance on Nintendo's DS follow-up as well, in all his polygonal 3D glory. This sequel to Brain Age runs with a similar style of the original brain-busters, yet it adds a new dimension to the experience, in more ways than one.
This game cleverly utilizes the context of modern times - and the distracting effect of technological stimulation - for its main themes. These essentially boil down to challenges that hone concentration and memory. Yet, Concentration Training plays this out in a fun, creative manner.
You're also thrown a curveball with the new "Devilish Training," which puts a trickier twist on existing challenges and adjusts the difficulty according to performance. Stephen is an avid Nintendo, Indie, and retro gamer who dabbles in Xbox on occasion, mainly in the form of binge sessions of Overwatch.
He's a history buff, an aspiring writer of short fiction, and a devout metalhead who enjoys poorly drumming along to Black Sabbath on his cheap drum set. When his beloved Chicago Cubs or Bulls are not playing, he typically likes to watch random documentaries or campy horror films. Sorry Bandana Waddle Dee - you've been mugged off. Share Share Tweet Email. Related Topics Lists Nintendo. Stephen Lagioia Articles Published. Trusted Reviews is supported by its audience.
If you purchase through links on our site, we may earn a commission. Learn more. Dr Kawashima's Brain Training for Switch doesn't feel suited to Nintendo's latest portable, with the awkward use of the stylus and flimsy handwriting recognition sapping the joy from sharpening your smarts. There's still plenty of fun to be hand with the brain-teasing puzzles, but limited content ensures this is a far cry from the Nintendo DS original.
Brain Training was a perfect fit for the dual-screen portable, and arguably made more use out of the stylus than any other title. But for Nintendo Switch , the marriage between software and hardware feels like a mismatch. The main reason for this is the requirement of the stylus. Just thinking about the logistics alone is likely to age your brain. This allows you to answer maths questions with your digits or even play a round of Rock, Paper, Scissors.
Related: Best Nintendo Switch games. While it works perfectly fine for sketching lines and hitting targets, with seemingly no input lag, the handwriting recognition is sketchy at best. Related: Breath of the Wild 2. Still, the addictive fun of attempting to lower your brain age all the way down to years-old is just as potent as it was on the Nintendo DS 15 years ago. Two groups did a seven week training course revolving around brain-tuning software on the DS, while a third group did a sequence of old-fashioned brain-training exercises using paper and pencil.
The fourth group acted as a control group, doing no extra work at all apart from their regular homework. The results showed that the children who took the DS-based training showed no significant improvements versus those who took the traditional tests. Kawashima, who believes that the brain needs to be exercised to stay fit in the same way that our bodies need exercise to stay in shape.
The DS is, of course, a phenomenally successful game platform, and at least the supposed brain-training games are about as effective, on the whole, as traditional methods. AWS Deloitte Genpact. Events Innovation Festival.
0コメント